Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jtran9 · Oct 18, 2016 at 09:10 PM · 2dplayerbugsdestroygameobjectzombies

Destroy object destroys affects other objects?

Whenever my player object collides with a zombie object I want the player object to be destroyed. The problem I have with this is that the ground that the player is on doesn't get destroyed, but the image disappears. My player and zombie are both RigidBodies with BoxCollider2D and the ground is just a BoxCollider2D. I only call Destroy(otherObject.gameObject) in the Zombie script.

Can anyone help me figure out why this is happening? I will provide more information if necessary.

Thanks in advance!

ZOMBIE COLLIDER METHOD

void OnCollisionEnter2D(Collision2D otherObject) { if (otherObject.gameObject.tag == "Bullet") { animator.SetBool("HasBeenHit", true); } if (otherObject.gameObject.tag == "Player") { Destroy(otherObject.gameObject); } }

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cherno · Oct 18, 2016 at 09:25 PM 0
Share

Why should the ground the player is on get destroyed? What do you mean by "the image disappears"? What image? Is it destroyed, or just some renderer disabled? Also, please format your code properly. Use the 101010 button to insert code bits in your posts.

avatar image conman79 · Oct 18, 2016 at 10:08 PM 0
Share

Sounds like you're destroying the child object that the image is on ins$$anonymous$$d of the parent object.

avatar image OusedGames · Oct 19, 2016 at 12:59 AM 0
Share

The code looks right to me! you should look at other things that may be causing this behaviour.

Is the ground a child of the Player??

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Teleport 2D Player to another room 2 Answers

the player is flying off the ramp (collider) 1 Answer

Coth physics in 2d 1 Answer

teleportation problems (2d) 1 Answer

OnTriggerEnter2D Running twice when destroying game object. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges