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Question by unity_vNvkMBAs4Ysl-Q · Dec 21, 2018 at 07:47 PM · unity 5algebra

Cookie Clicker -esque rate equation?

I've come up with a wizard entrepreneur game that revolves around building up a tower, enchantments, treasury, and spellcasting power overall. However, the main way to make money will be through making and selling enchantments, and I want to be able to allow the enchanting speed to change throughout the game. However, the equation I have now does not seem to do the trick:

   void Update()
         {
             time = Time.time;
             enchantments = time*speed;
             Enchants.text = "Enchantments Completed: " + enchantments.ToString();
 }

I understand that the equation itself does not work, but I've picked up Unity as a casual hobby to experiment with scenery. This is the first project I've definitely had eyes for, so any help would be appreciated.

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Answer by H1ddeNGames · Dec 22, 2018 at 10:41 AM

Why not use an Animation curve

This would let you set the equation graphically rather than programmatically.

Set this in your game manager or similar script:

 public AnimationCurve enchantingSpeed;

Then in the inspector, play with the curve until you feel that it's right for your game. The link to the API should help once you're done with that.

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