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Question by Mikepopularpro · Apr 03, 2020 at 12:30 AM · c#jumpplayer movement

How do I check if a character is grounded?

Hi, I'm very new to Unity & I wanted to do a prototype of my game with the things I learned from Create with Code Live. & the controls are fine but I can jump infinitly. I've searched on Youtube but none of them are simple or good for my noob code. I know you have to use a bool but its too complicated for me. Anyone know a way thats not too complicated & works with this:

ublic class PlayerController : MonoBehaviour { float leftRight; float jump; public float speed; public float jumpSpeed;

 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {
     // Assigns inputs
     leftRight = Input.GetAxis("Horizontal");
     jump = Input.GetAxis("Jump");

     // walk
     transform.Translate(Vector3.right * Time.deltaTime * speed * leftRight);
     
     // jump
     transform.Translate(Vector3.up * Time.deltaTime * jumpSpeed * jump);

     
 }

}

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Answer by EliezerYT · Apr 03, 2020 at 01:06 AM

Agrega estas variables

public bool m_Grounded ; public float k_GroundedRadius; public Transform m_GroundCheck; public LayerMask m_WhatIsGround; colliders = Physics.OverlapSphere(m_GroundCheck.position, k_GroundedRadius, m_WhatIsGround); for (int i = 0; i < colliders.Length; i++) { if (colliders[i].gameObject != gameObject) m_Grounded = true; }

como usarlo 1- cree un objeto vacio y situelo en los pies de su personaje y este objeto asignelo a m_GroundCheck 2- agregue un radio de verificacion del piso cambiando la float k_GroundedRadius; 3- seleccione la Layer de conque puede saltar su personaje (si pone default podra saltar con cualquier collider que tenga el layer Default puede crear un layer especifico llamado piso y asignarlos a los objetos que quieres que el jugador pueda saltar

3- si esta en el suelo o no se reflejara en el bool m_Grounded ;

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avatar image EliezerYT · Apr 03, 2020 at 01:06 AM 0
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perdon porque se corrompe cuando lo comento :c

avatar image Mikepopularpro · Apr 03, 2020 at 01:42 AM 0
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Can you speak in English?

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Answer by guy1687621 · Apr 03, 2020 at 05:26 AM

Add CharaterController on your player;

 private CharacterController cc;
   void Start()
    {
                 cc = GetComponent<CharacterController>();
     }
     void Update()
 {
      if(cc.isGrounded)
     {
     //do something
     }
 }
 



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