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Question by unity_UcZbrPYCFQNcMg · Jul 29, 2019 at 08:51 PM · positioning

I'd like to make an object follow the mouse along a plane when the camera is at an angle

Hey guys, so I've been working on a simple problem that's been driving me insane for about a week now.

Basically, I have a plane with an object on it. I have a camera looking down at the plane at 35 degrees with the object in its view. I want to make the object follow the mouse on my screen along the x and z axis only, while retaining its y position. If anyone plays League of Legends, I kind of want it how all the characters move along the plane at a fixed y position even though the camera is at an angle.

I have driven myself mad trying to get this to work. I've used complex trigonometry and my code has turned into a mess. I don't know how to get this simple thing to work! Can someone please give me advice?

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