Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Spudgunner · Jun 06, 2011 at 06:34 PM · transparencyalphaspecular

Alpha Channel & Specular image problem

When importing an image which has an alpha channel (not layer), Unity doesn't recognise it and converts the image to DXT1 RGB, instead of DXT5 RGBA. I've been working with a diffuse image and its associated specular/gloss image. To be able to use the specular image, I understand it needs to be added to the alpha channel of the diffuse image. I did this in Paint Shop Pro by marquee selecting the spec image & using the "Save To Alpha Channel", and selecting the diffuse image. I double checked that it was saved to the diffuse image. Then I saved it as a 24-bit uncompressed tga file. Also I saved as a 24-bit png file using different alpha/transparency options. I either case, I don't end up with a image with an alpha channel in Unity.

The only time I have got a alpha to be recognised is with a actual transparency layer, or selecting a certain colour to be treated as transparent. But I don't think I can do that for specular images.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by suruz@kento · Nov 05, 2011 at 05:00 PM

Though its very late to answer to this question.Perhaps this can help someone.If you want to save alpha channel your image format must support 32 bit color.Calculation is very simple, In case of RGBA you need 32 bit, beacuse each of your channel represents 8 bit color data, that is 4 channels * 8 bit = 32 bit. In your case you are using 24 bit, that means, you have 3 color channels, RGB. You are missing last channel A in your image.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by suruz@kento · Nov 05, 2011 at 05:00 PM

Though its very late to answer to this question.Perhaps this can help someone.If you want to save alpha channel your image format must support 32 bit color.Calculation is very simple, In case of RGBA you need 32 bit, beacuse each of your channel represents 8 bit color data, that is 4 channels * 8 bit = 32 bit. In your case you are using 24 bit, that means, you have 3 color channels, RGB. You are missing last channel A in your image.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

About shader! 0 Answers

How do I add transparency to a cg vertex lit shader 2 Answers

Alpha problem with textures on a plane 2 Answers

My .PNG gets solidified and an alpha channel. How?! 1 Answer

Need help with opacity error 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges