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How to get vertex color's alpha channel to work in URP
I am using this shader for a particle system. The problem I am having is that when I attempt to change the particles opacity it just doesn't work. I am using the URP's shader graph. I have used this in HDRP and it works fine, but from what I can tell, URP is the pipeline I want for my game.
I know of some temporary fixes, but they aren't perfect.
Is this just a bug?
Answer by Portero-Ariza · Dec 01, 2020 at 09:37 AM
Hi @PyrateLife, did you solve it? I'm having that same problem.
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