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Question by Feref2 · Aug 13, 2018 at 10:26 PM · vertex color

how to call for rgb vertex color in unity?

I have an imported model form blender which has vertex color data assigned to it. However, i don´t want to see that color rendered, just use that information and assign specific code based on the RGB values.

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avatar image Feref2 · Aug 14, 2018 at 10:07 PM 0
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Thanks a lot, but am still a little confused. Am trying to change only the scale of the blue vertices, but I don´t get how.

 void Update ()
 {
     if (Input.Get$$anonymous$$ey ($$anonymous$$eyCode.T)) 
     {
         if (color (0, 0, 1, 1))
         {
             this.transform.localScale += Vector3.one;
         }
     }

This is just an example and I know it´s not achieved this way (because it doesn´t work), but is more or less what am trying.

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Answer by SunnyChow · Aug 14, 2018 at 09:23 AM

Is it for the game logic? or shader?

for game logic,

  Color[] color = GetComponent<MeshFilter>().sharedMesh.colors;

for shader, check https://docs.unity3d.com/Manual/SL-VertexProgramInputs.html

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