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Question by Chuckderp · Mar 24, 2015 at 07:38 AM · texturessmallhuge

I got some textures, and they are HUGE and make the player look like a mouse in a home.

I got the wood textures and metal textures from the asset store, (the ones by Nobiax / Yughes) and they are huge and make the player look tiny... So I tried to rescale the player, and it worked fine, only he was super slow... so I fixed that, then he was just taking a thousand steps per second (XD) and the sound effects were going crazy...

Anyone know how I can make the textures smaller? I messed around but couldn't find anything.

Help?

By the way it's for the floor and walls... they're just so freakin huge XD

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avatar image Chuckderp · Mar 24, 2015 at 03:48 PM 0
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First of all: I changed it, then put it back, no biggie :)

Next, I'm not big at all I've only just started getting into animations and games a couple months ago so I hardly have any idea what most of the stuff is... but I heard unity hardly uses any of that and it's just all simplified. But your saying you want me to make a 3D model using an application? would Blender work?

PS

When I said I was messing with stuff, I meant in Inspector and went to (in this case, Wooden Floor 01) and changed the tilling and offset a bit.

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Answer by ParanoidSnail · Mar 24, 2015 at 02:26 PM

You can try to modify the material parameters: Tiling x and y, to a higher value. Also make sure the texture's wrap mode is set to repeat instead of clamp in the Texture import settings.

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Answer by Cherno · Mar 24, 2015 at 11:07 AM

First of all: Keep the Unity default scale of 1 unit = 1 meter if you can. Mesing with it means having to change all related values, such as forces and gravity.

As for the texture being very large, that's just a matter of UV mapping. It doesn't really matter how big the texture is, what matters is how it is applied to the surface of a mesh. If you are using Unity's default 3d shapes like cubes and planes, there's not much you can do save for changing the UV via scripting. However, if you use custom models built in a 3d modelling application, then you need to have to import them into your own app and change the UV mapping in there.

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Answer by KevinLongtime · Mar 24, 2015 at 02:25 PM

Is it a tillable texture? Used for the ground or walls per say?

If so its as easy as changing the tiling values

alt text

Higher the values the smaller and more tiled the texture is when applied to a surface

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