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the Method for dealing with the Huge Area ?
If I want to deal with the huge area,what can I do for this? In Unity3D,I find the “Resource.Load”、 the “AssetBundles” and the Layered。 which situation Corresponds to one of the three method? Otherwise,there is any other method for dealing with huge area?
It is so little information that I can't finish it....
I do not aim any specific scene. If I want to deal with these area(not only Terrain but also Scene),what can I do for it? In the other way,How do you deal with the area which must be loaded by several parts?
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