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Question by narutowt · May 07, 2012 at 03:51 AM · layerassetbundlesarearesourcehuge

the Method for dealing with the Huge Area ?

If I want to deal with the huge area,what can I do for this? In Unity3D,I find the “Resource.Load”、 the “AssetBundles” and the Layered。 which situation Corresponds to one of the three method? Otherwise,there is any other method for dealing with huge area?

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avatar image kolban · May 07, 2012 at 04:27 AM 0
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There is not much information provided in this question.

avatar image venkspower · May 07, 2012 at 04:29 AM 0
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What kind of HUGE area you are looking for? Terrain?

avatar image Archerkings01 · May 07, 2012 at 06:51 AM 0
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It is so little information that I can't finish it....

avatar image narutowt · May 07, 2012 at 07:20 AM 0
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I do not aim any specific scene. If I want to deal with these area(not only Terrain but also Scene),what can I do for it? In the other way,How do you deal with the area which must be loaded by several parts?

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