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Question by Mannfred · Apr 04, 2013 at 01:32 PM · texturefadeonmouseoverbackgrounds

Fade in and Out texture onMouseOver

I have a menu with different games/stages a player can choose what game to play. Want i what to do is when you hover over a certain stage(which is a plane with a boxcollider) the background image fades in to show the stage, and when you hover over a different stage(which is a another plane with a boxcollider) the old image fades out and a new image fades is. i am really suffering here cause I can't get it done.. I have tried using Fade.js and try scripting it.

(the images for the backgrounds are planes with a texture on it.)

here is the code:

 var background1 : GameObject;
 var background2 : GameObject;
 
 private var faded = false;
  
 function OnMouseOver () {
     yield Fade.use.Alpha(background2.renderer.material, 1.0, 0.0, 2.0, EaseType.Out);
     yield Fade.use.Alpha(background1.renderer.material, 0.0, 1.0, 1.0, EaseType.In);
     
     
     }

and vica versus on the other object.

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avatar image moghes · Apr 04, 2013 at 01:38 PM 0
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Well i have not used the Fade.js but you can do a simple and basic fade by accessing background2.renderer.material.color.a -= 0.01; for example

avatar image Mannfred · Apr 05, 2013 at 07:21 AM 0
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It works perfectly for fading in which I called for On$$anonymous$$ouseOver, but How do I make it fade out On$$anonymous$$ouseExit? On$$anonymous$$ouseExit uses only one frame so, how do I make it so that the whole thing fade out? Do I use Use time.deltatime or is there another way?

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Answer by Eric5h5 · Apr 05, 2013 at 07:33 AM

You should use OnMouseEnter/Exit instead of OnMouseOver. OnMouseOver is called every frame the mouse pointer is over the texture, so you're launching many instances of the Fade.use.Alpha coroutine.

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