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Question by ArcticaMy · Dec 25, 2014 at 06:46 PM · textureproceduraltiling

Same material, different meshes, different tiling

I am developing a game for the mobile platform. My terrain is procedural and made of blocks (like the old 2D games) All the boxes will have the same texture but a different tiling, how do i achieve this? Can i use the same material? I am completely ignorant about how many times happens a draw call, how it works, and if the material has one instance or a copy for every mesh. Thx in andvance to everyone!

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Answer by zeman97 · Dec 26, 2014 at 07:33 AM

The simplest way to handle this situation is to create multiple materials and set the tiling there. I am not a mobile developer so I do not know how costly this would be for a mobile device but I imagine it is cheaper memory wise than attempting anything in code.

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avatar image tanoshimi · Dec 26, 2014 at 07:37 AM 0
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Creating multiple materials is generally not a good idea if not strictly necessary, especially on mobiles :) Objects drawn with different materials can't be batched, so more materials = more drawcalls per frame.

avatar image ArcticaMy · Dec 26, 2014 at 05:35 PM 0
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Thanks :) this made some things clear

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Answer by tanoshimi · Dec 26, 2014 at 07:43 AM

How are your blocks created? In code? Imported from a modelling program? It sounds to me like you need only a single material containing a texture atlas, but to define the appropriate UV coordinates for each block so that pick the correct texture and tiling from that material.

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avatar image ArcticaMy · Dec 26, 2014 at 05:34 PM 0
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Those blocks are generated by code.I have a texture 64x64 and I want it to be tiled differently for each block, because they have different proportions ( I have a very tall and thin block and square blocks and also wide and short blocks ) . each block is a different game object but I can manage to merge in one single big gameobject if its needed.

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