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Question by aclee · Oct 21, 2014 at 02:52 PM · texture

textures vs textureless

what would resoult in better performence? not using textures at all or using textures (multibale textures)?

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Answer by unitygamer · Oct 21, 2014 at 06:08 PM

  • textureless is faster but...

  • textureless in your case: default texture is assigned if you are facing performance issues using textures ,you can optimise by

  • using a texture atlas as textured objects look better ;) for example this and this uses a single material mostly

  • using vertex colours.

  • and if you have the models export it as a single mesh from your 3d program uv mapped to your texture atlas

  • but still in the end depends on the style of your game if you really want no textures

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Answer by mwbranna · Oct 21, 2014 at 05:17 PM

Not using textures will provide a slight performance boost but a more noticeable video memory usage savings. Your game will have to be highly stylized to avoid using textures because in most games a ton of the detail comes through textures.

If you aren't already pushing your max gfx memory or if CPU is your bottleneck then you probably wouldn't even notice a difference.

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