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Question by GerPronouncedGrr · Mar 30, 2021 at 04:57 PM · substance

Substance In Unity URP, Material Tearing

Doing some testing on the best way to author assets for a new project. Tried baking out textures from Substance Painter first, exported textures apply perfectly to default plane. Next, tried importing the same substance from Source directly into Unity. When applying the generated material to the same default plane, I get this weird tearing or whatever it is that's happening in the picture. Any ideas why?

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substancetearing.png (316.7 kB)
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