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This question was closed Aug 02, 2020 at 05:49 PM by FuranTheAwakened for the following reason:

The question is answered, right answer was accepted

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Question by FuranTheAwakened · Aug 03, 2020 at 07:28 AM · texturesubstance

Model's texture bugs when switching from "Gamma" to "Linear" color space. How do I fix it?

Hello dear fellow Unity users,

I'm a newborn still covered in amniotic fluids for what concerns Unity and I'd need some help in my project, which is a gift for my future wife.

The title spells the problem for what it is: when I switch in color space from "Gamma" to "Linear" everything gets really messy [I'll put some images to let you see].

My pipeline was the following: 1) Blender for base-model; 2) ZBrush for sculpting details, LP and HP and UV Unwrapping 3) Substance Painter for texturing; 4) A little come back in Blender to fix some things in the geometry (I had to remove pieces of the model and apply a solidify modifier); 5) Putting it together in Unity, to see a really ugly-colored texture (very different from the preview I had of it in Substance Painter's Iray); 6) Looking for solutions online [You are here with me].

I beg for your help guys, and for you that will answer, thank you in advancealt text

linear-vs-gamma-min.png (396.6 kB)
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Answer by FuranTheAwakened · Aug 02, 2020 at 05:48 PM

I fixed the whole problem by doing this:

  1. Re-export the textures from SP but this time with "Unity 5 (Specular idr)" mode

  2. Re-imported the textures in Unity, setting all of the materials properly

  3. Reviewing general lighting of the scene

And now it works like a charm!

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