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Question by Morcilla · Apr 23, 2020 at 04:25 PM · texturematerialssubstance

Metal looking too dark Substance to Unity

I'm sorry if this has been asked already, but I'm having some headaches trying to match the looks of a metal from Substance Painter to Unity.

I have this game asset in Substance Painter

alt text

When the textures are imported to Unity it looks like this: alt text

I'm using the PBR MetalRough workflow in Substance Painter. The seat looks the same in both, but the body looks really dark. I'm using the export setting Unity 5 (Metallic) on Substance. What I did inside Unity is the following:

-Extracted both Materials from the chair FBX model (the embed ones I used in Substance Painter) -Used the Standard Shader Rendering mode to Opaque -Inserted the maps that Substance Painter exported in their slots (AlbedoTransparency to Albedo slot, Normal to Normal, and the MetallicSmoothness to Metallic) Smoothness is set to Metallic Alpha and with a value of 1. Reflections are turned on and all that.

Am I missing something?? I have more assets with this problem. I did some research and I found that some say you have to use a reflection probe and play with the values, others say it should look good if exported with the Unity preset. So I don't know what to do

If it helps:

-Substance Painter Version: 2019.3.3 -Unity Version: 2019.3.10f

barchairunity.jpg (41.7 kB)
barchair.jpg (69.3 kB)
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