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Blender export fbx but no animation
I created a object with animation and I exported in FBX. I imported in Unity 3.4. The file has animation in Unity, but if I play, it's not working. What is the problem? Can anybody help me please?
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Did you use the Add$$anonymous$$odifier method to attach animation, or the "make bones be the parent" method? I could not get the Add$$anonymous$$odifier method to export properly at all -- the bone transforms moved, but didn't affect the mesh.
This was in Blender 2.5, but I went back to 2.4 (where I'd always used parenting,) and got the same results.
Answer by gordeszkakerek · Feb 23, 2012 at 11:16 PM
I made it! Must select all parts of the object if I use ,,armature".