How to access child animator parameters from a parent's script
So, my player has a child called "Eyes" which has it's own animations for the eyes and the Eyes animator has parameters that are controlled from my player's controller script, stuff like how fast I'm going, which is of course the parent. I had to use GetComponentInChildren for it to work and it was working fine, the problem is that now I want to have animations for my whole player instead of just the eyes so I created a another animator in my controller script and had it just be GetComponent() and with a different name but then I got an error when I hit play that the parameters that exist in my "Eyes" animator "don't exist" so that means it can't access them anymore even though I created a separate animator. Does anyone know how to simply fix this and make it so I can animate both a parent object and a child object in my parent's script?