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Question by calebw2370 · Jul 25, 2020 at 08:54 PM · animation3dblenderblender-exportingblender animation

How should I import models from Blender for animations?

I have a simple model that is made up of all cubes/rectangular prisms, kind of like a Minecraft guy. For example in blender, the feet are each one object with a certain pivot point that I use to rotate it for animations, and the neck is one object and the head, etc., so there is like a hierarchy of different body parts. But I have heard that when you import blender to unity it is better to have one object (for performance) but then how can I do my animations?

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Answer by pmurph03 · Jul 25, 2020 at 10:59 PM

Generally animations are done by skinning a mesh using bones. I would suggest looking up how to skin a mesh in blender for more information.

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