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Does Oculus utilities for Unity 5 have a toe-in camera set now?
I'm using Oculus Rift DK2 and Unity 5.2.2f1.
Recently I'm trying to add a virtual nose in the scene to see whether it can help to reduce nausea.
It seems like in Oculus utilities for Unity5, there is only one camera left in the OVRCameraRig, which is attached in the CenterEyeAnchor. And the background of the images rendered to each eye are totally the same, while the parts of nose are different. It means that the objects near to the camera are seen differently but the objects far from the camera are not.
Does it means the camera set of Oculus utilities for Unity 5 is toe-in now?
I remember that in the Oculus Integration for Unity 4.x, there are two cameras in the OVRCameraRig, which is in LeftEyeAnchor and RightEyeAnchor. And it is a parallel camera set, so the images rendered to each eye are different. Why does Oculus change the camera setting in Oculus utilities for Unity5?
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