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Question by nicolasguzman · Jul 26, 2016 at 03:33 PM · c#native pluginc++

Are you missing an assembly reference? Android build

Hi,

I am working a simple game that uses a native library written in C++ and a C# wrapper for this library. When I compile my project for Windows/Mac, I do not get any error and the game works as expected. However, when I compile the project for Android I keep getting the error: The type or namespace name 'XXXX' does not exist in the namespace 'AAAA'. Are you missing an assembly reference? (where "XXXX" is a nested namespace inside the namespace "AAAA") I compiled my C++ library (Android version) and copied the lib files to the Assets/Plugins/Android folder in my Unity project.

My library code looks something like:

 namespace AAAA.XXXX
 {
     class { ... }
 }

From what I understand, Unity is able to find the namespace "AAAA". However, it does not find the namespace "XXXX".

Any idea why I am getting this error?

Thanks, Nicolas

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