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Question by sharpshot124 · Oct 06, 2011 at 07:35 PM · collisionsteps

How to make character be able to walk up steps?

i have created a project using the standard "hero" character from the locomotion project for download on unity, i then made a simple 2 story building in 3ds max and imported it into unity and put a mesh collider onto using the same mesh, i can walk into the building but when i try to go up the steps it wont let me, as if it is a wall. i kno the steps rnt too high for the system because i have created higher steps with the terrain editor that work fine. any help would be most appreciated =)

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Answer by runevision · Oct 10, 2011 at 08:20 AM

The Locomotion System does not control motion in any way so this is not related to the Locomotion System.

If you use a CharacterController, you probably need to set the step height to a larger value.

Note that you can't compare to "steps" in terrain, since the terrain can't make 100% vertical surfaces, so a terrain always only have slopes of various degrees, never true steps.

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avatar image sharpshot124 · Oct 11, 2011 at 01:02 AM 0
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Thank you you were correct, however is there a way to be able to go up steps easily (cuz its still uneasy) plus make the character unable to move up unreasonably steep slopes? thanks

avatar image runevision ♦♦ · Oct 11, 2011 at 08:34 AM 0
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Look up the CharacterController in the reference manual. The options are described there and there's one both for controlling max step height and max slope.

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