Capsule Collider Step Height Simulation
This is probably an old topic, and I've done some searching but can't seem to find an answer that works for me.
I'm using a prefab network of roads in which the player and AI can walk around on. My biggest issue is that the capsule colliders are getting stuck on the sidewalk edges. I'm not really sure if anyone knows (or if it's even possible) for me to simulate a step height, similar to the way a character controller does it.
And before you ask me to just use a character controller, believe me I've tried. And it does not work properly with the way I have things set up, I won't go into to much detail about it though.
In summary: I'm just looking for a way to make the capsule collider walk over steps / edges without going through every corner and crevice of my road pieces and created box collider slopes. There must be a way.
Thanks in advance, Soloman.