Question by
tell4960 · May 13 at 06:43 PM ·
tessellation
Mesh Dissapears on WEB GL build,Mesh dissapears on the WEB GL Build
I've tried this shader https://assetstore.unity.com/packages/vfx/shaders/lwrp-urp-tessellation-displacement-157851
but mesh I apply displacement map, the mesh with the shader just dissapears in the build. (Whie I can see it properly in the editor)
anybody got a solution?
Thank you,Hi I'm using this shader to apply my displacement map (with tessellation) However the mesh with this shader dissapear on the build while it looks fine on the editor. So WEB GL 2 does not support them? or something else is wrong?
Thank you
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