- Home /
Lightmap resolution across different models
Hey folks,
I've exported a few fbxs from Max to unity with the UV2 all at the same scale, but when I bake a lightmap the texel resolution is different for each model.
I haven't changed the Scale In Lightmap and Generate Lightmap UVs is unchecked, is there anywhere else that might be chaning the UV2 scale? Does unity just fiddle with the UV2 scale when its altasing everything for the lightmap?
Thanks in advance for any help!
Comment
Your answer
Follow this Question
Related Questions
predefiend lightmap UVs 0 Answers
Is it possible to achieve this with a shader 1 Answer
can you use 3 or more UV sets 2 Answers
Delete Uv2 of a mesh? 1 Answer