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Question by inkspot · Dec 29, 2013 at 04:03 PM · raycastmultipledetectread

[solved] Raycast get which layer was hit

Hello community, i'm currently using an Physics.Raycast in order to detect an object which works fine, now i want to make the raycast detect two layers, in order to execute seperate tasks. my question is, how do i distinguish between the two layers like in this draft below?

if (Physics.Raycast (ray, hit, Mathf.Infinity,twolayered))

if(hit.transform == layer1) <-- how is this setup?

do this

if(hit.transform == layer2) <-- how is this setup?

do that

i've tried something like: hit.transform.layer == LayerMask.NameToLayer("examplelayername")

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Answer by robertbu · Dec 29, 2013 at 04:56 PM

Try:

 if (hit.transform.gameObject.layer == LayerMask.NameToLayer("examplelayername")) {
   // Do something for this layer
 }
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avatar image inkspot · Dec 29, 2013 at 05:55 PM 0
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Argh!, yes it works thanks, i'm suffering from the 'too-long-scripting-syndrome' forgetting to set layers, forget debug messaging etc etc..time for a brain cool

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