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Question by Content1of_akind · May 08, 2019 at 12:52 AM · gameobjectspriteunity 2dtouchscreenclick and drag

How click and drag a 2D game object without click and dragging the Camera Orthographic?

I have it to where you can click and drag both the 2D game object and camera. I want this but How do I move only the object when I click and drag(also touch and drag for android importantly) it and still have my camera staying in place?

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Answer by Content1of_akind · May 08, 2019 at 01:03 AM

I fixed it by adding a bool called touchingObject over all the Camera touch code, using an if statemet. if(touchingObject == false){ //Move Camera code}. In the 2D gameObject I made touchingObject = true when MouseDown() and touchingObject = false when MouseUp().

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