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Question by avalagames · Feb 15, 2018 at 08:33 PM · androidcameraspritequality

Screen resolution make sprites pixelated

Hello,

I have a bit of a problem with my Camera affecting my sprites when I change resolution. All of my artwork that I've created in Photoshop is created using a screen size reference of 480 X 854. I generated all sprites into a sprite sheet for optimization.

I have the following:

  • Sprite sheet's dimension is 520 X 500. (Mip Maps = true, Filter Mode = Point(no filter))

  • Canvas Scaler (Reference resolution = 480 X 854, Screen Match Mode = Shrink)


Image with a resolution of 480 X 854 in Unity: alt text
Image with a resolution of 600 X 1024 in Unity: alt text



Why is everything so pixelated even on my Android device. I guess the resolution on the device is also high. Is there a way to scale down the resolution on devices so that is does not look so pixelated? Any suggestions?

600-x-1024.png (252.0 kB)
480-x-854.png (209.4 kB)
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