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Question by swanickj · Mar 17, 2019 at 04:33 PM · audioaudiosourcetimeline

Any way to get current audio volume from a Timeline Audio Track

title! I want to change the brightness of a material based on the current volume from a timeline audiotrack.

I'm aware of this solution where you sample the clip of an audiosource: https://answers.unity.com/questions/1167177/how-do-i-get-the-current-volume-level-amplitude-of.html - but that doesn't work here because the audiotrack does not set the 'clip' property, it just plays through the audiosource directly.

It have a lot of clips being played in sequence so i'd prefer to not have to workaround this by playing the clips the normal way.

One alternative might be getting the volume of an AudioMixer channel instead, and i'm currently working on doing that but I haven't found anything yet.

I appreciate any help or insight! :D

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avatar image paul_hayes · Jun 09, 2020 at 11:08 AM 0
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I have the exact same problem, did you find another solution?

avatar image Jon_Olive · Jun 10, 2020 at 09:55 AM 0
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@swanickj Have you tried implementing a similar solution using OnAudioFilterRead() ? That gives you access to the audiosource data regardless of whether it is being fed from a clip or from some other source.

avatar image paul_hayes Jon_Olive · Jun 10, 2020 at 06:43 PM 0
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Thanks for the reply Jon. I ended up using the position in the Timeline Clip to sample the amplitude from the corresponding audioClip. Not as clean as your solution, so I'll be using yours in the future!

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