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Question by yoannG · Jul 26, 2018 at 03:58 PM · animationtimeline

Timeline reverse all clips in

Hello

OnCollisionStay with an invisible cube, a set of animations made with the timeline tool is triggered (they are stairs appearing). I would like to have all these animations play in reverse if the player goes out of the collider. Some say that you can by setting the speed to -1, but i don't know where, and how in code. The only speed i found is Speed Multiplier on individual clips.. It occurs to me that there has to be a way to do the whole pack at once ?

Thanks in advance !

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avatar image Cynikal ♦ · Jul 26, 2018 at 04:53 PM 0
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What are you using to trigger the animation initially? Are you playing an animation clip? are you using a controller?

avatar image yoannG Cynikal ♦ · Jul 26, 2018 at 06:04 PM 0
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I am using a script on my character, which calls OnTriggerEnter a PlayableCharacter, and i use then the playableCharacter.Play();

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