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Question by Doss · Oct 30, 2012 at 04:51 PM · animationtimeline

Stop/start Animation Timeline on click?

Hello there,

I am brand new to Unity, and right away ran into some animation issues. I am looking to control the timeline, with clicks to tell the animations timeline when to stop/pause, and then continue along the same timeline after a click or some other form of user input.

For my personal example, I am looking to animate "Object A" along a path, on which it will stop at a certain point, and wait to be clicked again. When it is clicked I would like it to continue the remainder of the timeline, to the end.

I suppose I could compare what i need, to the the timeline in Flash, where I can directly effect the timeline where to stop/start, and then continue with gotoAndPlay or On event listener methods.

Is anything like event listeners to wait for input possible within Unity? I am also using Ngui, but cannot find a feature I need.

Thanks very much.

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