- Home /
Timeline retains animations after finish playing (Using 2D skeletal animation)
Hello, My timeline has a simple animation that is lying down to idle but after its finishes the character is still laying down. I've check the state machines and its on idle but it seems like the laying down animation from timeline is being applied as an additive or override. (Note: there is no laying down animation in my state machine).
As a result the animation looks like a character laying down but when you move only the legs move. is this a bug or am i doing something wrong?
Comment
Your answer
Follow this Question
Related Questions
Issues with Playable Director rotation offset 1 Answer
Why isn't Cinemachine switching between cameras? 0 Answers
How to use Blender actions in Unity timeline? 0 Answers
Stop/start Animation Timeline on click? 0 Answers
1 FPS in Unity Timeline 0 Answers