Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by fabian_rensch · Dec 17, 2015 at 09:56 PM · c#renderingbooleanreferencebool

Referenced Bool is not updating

I've been trying to fix this for some hours but it just won't work out.

I have two scripts. One that is attached to the player (Script1) and one that is attached to a prefab (Script2).

In Script1 I want to use a referenced bool from Script2. That bool is true when the mouse is over the prefab:

 void OnMouseOver()
     {
         isOver = true;
     }

The bool gets false when not hovering the prefab. Until here everything works. My reference in the other script looks like this:

 public bool over;
 public gameObject boxPrefab; // Referenced in the Inspector
 
 void Update ()
     {
         over = boxPrefab.GetComponent<DestroyBox>().isOver;
         }
 

When I now try to check with Debug.Log if over is true it won't give me any response in the console.

What is my fault? I'm sure it's something super stupid.

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image commodore · Dec 17, 2015 at 10:22 PM 0
Share

Is Script2 attached to a GameObject?

avatar image fabian_rensch commodore · Dec 17, 2015 at 10:24 PM 0
Share

It is attached to the Prefab (boxPrefab).

avatar image commodore fabian_rensch · Dec 17, 2015 at 10:32 PM 0
Share

Ok so script1 is the one starting with public bool over;?

Are you doing Debug.Log(over) right after over = boxPrefab.GetComponent<DestroyBox>().isOver;?

If nothing is showing up then it's probably because script1 isn't attached to anything in the scene

Show more comments
avatar image commodore · Dec 17, 2015 at 10:42 PM 0
Share

Think you could post the full scripts for script1 and script2?

avatar image fabian_rensch commodore · Dec 17, 2015 at 10:50 PM 0
Share

Posted another comment with both scripts.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by fabian_rensch · Dec 17, 2015 at 10:49 PM

Both Scripts here.

Script 1 is for instantiating and counting the prefabs. Script 2 is for Destroying the clicked prefab.

Script BoxMagic aka Script1

using UnityEngine; using System.Collections; using UnityEngine.UI;

 public class BoxMagic : MonoBehaviour {
 
     public GameObject boxPrefab;
     public Vector3 pz;
     public int boxAnzahl = 5;
     public bool isEmpty = false;
     public bool isFull = true;
     public Text countText;
     public bool over;
 
 
 
 
 
     void Start ()
     {
 
     }
     
     void Update ()
     {
         over = boxPrefab.GetComponent<DestroyBox>().isOver;
         pz = Camera.main.ScreenToWorldPoint (Input.mousePosition);
         pz.z = 0;
 
         setBox ();
         deleteBox ();
 
         if (boxAnzahl >= 5) {
             isFull = true;
         } else {
             isFull =false;}
         if (boxAnzahl <= 0) {
             isEmpty = true;
         } else {
             isEmpty = false;
         }
 
         if (over == true) 
         {
             Debug.Log("over!");
         }
     
 
 
     }
     void SetCountText()
     {
         countText.text ="Boxes: "+ boxAnzahl.ToString()+"/5";
     }
 
     void setBox()
     {
         if (isEmpty == false )
             {
             if (Input.GetMouseButtonDown (1)) 
                 {
                 boxAnzahl--;
                 SetCountText();
                 Instantiate(boxPrefab, pz, Quaternion.Euler(0, 180, 0));
                 }
             }
         else 
         {
             isFull =false;
         }
         
 
 
     }
 
     void deleteBox()
     {
         if (isFull == false && over == true) {
             if (Input.GetMouseButtonDown (2)) {
                 boxAnzahl++;
                 SetCountText ();
             }
         } else {
             isEmpty =false;
         }
         
 
     }
 
 
 
 
 
 }


Script DestroyBox aka Script 2

 using UnityEngine;
 using System.Collections;
 
 public class DestroyBox : MonoBehaviour {
 public bool isOver;
 
 
 
 
 
     void Start () {
     }
     
     // Update is called once per frame
     void Update () {
     
     
     }
     void OnMouseOver()
     {
         isOver = true;
         if(Input.GetMouseButtonDown(2))
               {
             Destroy(this.gameObject);
             }
 
         }
     void OnMouseExit()
     {
 
         isOver = false;
     }
 }
 


Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

44 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Call a function When a bool changes value? 2 Answers

how to boolean global and trigger a command when two booleans are true C# 1 Answer

Static bool 1 Answer

Why does Bool code never work in my C# Script? 1 Answer

Boolean somehow becomes false. And an Integer zero. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges