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Question by brikim13 · Feb 06 at 04:11 PM · uistartstartup

Event function after Start?

Is there any event function I can subscribe to that happens after canvas performs its layout?

I am using Canvas.ForceUpdateCanvases() https://docs.unity3d.com/ScriptReference/Canvas.ForceUpdateCanvases.html

But this doesn't seem like the best solution to me. I am hoping that there is a function like Start() that runs only once but after all other layout is complete.

Thanks!

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Answer by FlaSh-G · Feb 11 at 06:20 PM

No, there is none: https://docs.unity3d.com/Manual/ExecutionOrder.html

You can, however, trigger a "wait for one frame and then do a thing", for example with a coroutine:

 private void Start()
 {
     StartCoroutine(DoStuffNextFrame());
 }
 
 private IEnumerator DoStuffNextFrame()
 {
     yield return null; // wait one frame
     DoStuff();
 }
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