- Home /
 
How to filter quick finger position variation on release ?
Hi Folks,
I'm currently working with rotating objects, and I need to be very accurate on the position of my cursor (defined by finger on android).*
The issue : When user removes brutally (and they are all brutes) his finger from the screen, a small position variation is detected.
Does anyone knows a way to filter this behavior ? I tried to work with a ButterWorth Filter, but the result is not the one expected : either the code sample I used is bad or the behavior of this filter is not the one desired.
If anyone has some experience on this subject, I'm really interested!
Thanks for your Time,
Greg
Your answer
 
             Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Mobile game Player follow finger input problem (C#) 2 Answers
Distribute terrain in zones 3 Answers
How to convert Touch Input To Mouse Input C# unity? 1 Answer
Missed key input 1 Answer