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Question by Gooch · Oct 27, 2011 at 12:45 AM · textureoffset

Texture offsetting it's self

Sorry to make my first post here a question, but I've looked for a few hours for a solution, but couldn't find one.

So I have 2 objects in the scene, a floor and an extra tile. The idea is that the extra tile is supposed to sit in a hole in the floor, looking like a regular tile. But after importing the objects into the scene, the texture on the floor in offset slightly.

I've tried manually adjusting the offset slider in Unity, and re-unwraping the texture on the floor, but nothing has changed. Has anyone seen anything like this before?

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Answer by roamcel · Oct 27, 2011 at 11:25 AM

This might be connected to the material. If you're using the same material for both the 'big floor' and the 'tile', I reckon this could lead to problems if you manipulate one or the other for special adjustments.

I suggest:

  • duplicate your original material and the original texture (press CTRL D in the project slot once you clicked over them singularly)

  • access the new material and replace its texture with the duplicated texture (which is still identical)

  • access the duplicated texture and change its wrap mode to CLAMP (should be repeat per default)

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avatar image Gooch · Oct 27, 2011 at 02:46 PM 0
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Actually, I was using different materials for each, but I got it working. Turns out it WAS the way it was unwrapped. I guess when I exported the mesh with the correct uv's it didn't overwrite it and I didn't notice.

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