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Question by Corentin_Fousset-Martial · Oct 16, 2019 at 01:23 PM · camerarenderingrenderercullingvisibility

How not to render a specific object ?

HI, I've been wordering for quite a while now if there is a way to NOT render a given object/mesh renderer for a specific camera, without using layers ? I know there are different methods for tweaking the rendering in the Camera class but I don't know if ther is a clean way to do this.

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Answer by hexagonius · Oct 17, 2019 at 08:41 AM

The only other method I know of is hooking into the Camera.onPreRender and Camera.onPostRender to toggle the renderer during rendering of the camera of your choice:
https://docs.unity3d.com/ScriptReference/Camera-onPreRender.html

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