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Question by Joshua-Classen · Oct 14, 2016 at 05:12 PM · cameratransform.position3d text

Set camera position with: transform.position ? Changes back after done clicking.

Hi, I want to set my camera position when this button is pressed. My problem is not the button press and what not but rather keeping the position.

On the 3D button I have this in one part of the script:

 void OnMouseDown() {
 GameObject.Find("Main Camera").transform.position = new Vector3(0, 20, 0);
     }

I am completely new to Unity and coding so I could be doing something silly, as when I click the button I see it change for a sec but then goes back as soon as im done clicking.

Thanks in advance!

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avatar image doublemax · Oct 14, 2016 at 05:38 PM 1
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That code is ok, there must be some other script that moves the camera, too.

avatar image Joshua-Classen doublemax · Oct 14, 2016 at 06:28 PM 1
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Ah, I see. I just did this to solve it:

     void On$$anonymous$$ouseDown() {
         GameObject.Find("Player_ShotgunDude").GetComponent<Player$$anonymous$$ovement>().enabled=true;
         GameObject.Find("$$anonymous$$ain Camera").transform.position = new Vector3(0, 20, 0); 
         GameObject.Find("$$anonymous$$ain Camera").GetComponent<CameraFollow>().enabled=true;
     }

Not a pretty fix but it lets me have it disabled at first and enables correctly after the position change. :) Thanks for the heads up. Thought it would work as my camera follow doesnt change transform, just follows target.

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Answer by Joshua-Classen · Oct 14, 2016 at 06:43 PM

Had other script affecting camera, had to enable it after making location changes.

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