can you access multiple colliders on the same gameObject?
In my game I have a box which the player has to dodge. And depending which side of the box the player touches, it acts differently. There was a question like this already posted, however it was a few years old.
Answer by LeoFigs · Jun 14, 2018 at 07:08 PM
I would like some assistance in this area as well. I have a box collider on my main player, and then i created another gameObject with a box collider as a child of my main player. I want to check to see if there is an enemy inside the child gameObject's collider, which is set as a trigger. Can't really find material on this.
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