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Question by Freak-ey · Dec 31, 2014 at 07:18 PM · vector3top downmouse-look

inaccurate top down mouse aim (2D)

I am working on a top down shooter but the mouse aim is slightly off, the character will look slightly away from the crosshair leading to inaccurate shooting.

 Vector3 mousePos = Camera.main.ScreenToWorldPoint (Input.mousePosition);
 Quaternion rot = Quaternion.LookRotation ((transform.position - mousePos) * Time.deltaTime, Vector3.forward);
 transform.rotation = rot;
 
 transform.eulerAngles = new Vector3 (0, 0, transform.eulerAngles.z);
 rigidbody2D.angularVelocity = 0.1f;

Are there any ways to make this code more accurate or, in the case that there aren't, any alternatives?

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Answer by EvilTak · Jan 01, 2015 at 03:57 AM

Try the code from MY answer here (it's completely my code, so don't think that I am stealing, I just don't have the time to write all that again)

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avatar image EvilTak · Jan 01, 2015 at 03:58 AM 0
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You can use rigidbody.Rotate also for that.

avatar image Freak-ey · Jan 01, 2015 at 02:26 PM 0
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Thanks, it works perfectly now.

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