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This question was closed Jan 12, 2019 at 11:16 PM by AttilaZold for the following reason:

The question is answered, right answer was accepted

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Question by AttilaZold · Oct 26, 2013 at 01:25 PM · mouse-look

How to change up/down in my MOUSELOOK script?

Hello! This is my custom MouseLook script. Apparently the up/down directions are inversed.

 var lookSensitivity : float = 5;
 @HideInInspector
 var yRotation : float;
 @HideInInspector
 var xRotation : float;
 @HideInInspector
 var currentYRotation : float;
 @HideInInspector
 var currentXRotation : float;
 @HideInInspector
 var yRotationV : float;
 @HideInInspector
 var xRotationV : float;
 var lookSmoothDamp : float = 0.1;
 
 function Update () 
 {
     yRotation += Input.GetAxis("Mouse X") * lookSensitivity;
     xRotation += Input.GetAxis("Mouse Y") * lookSensitivity;
     
     xRotation = Mathf.Clamp(xRotation, -90, 90);
     
     currentXRotation = Mathf.SmoothDamp(currentXRotation, xRotation, xRotationV, lookSmoothDamp);
     currentYRotation = Mathf.SmoothDamp(currentYRotation, yRotation, yRotationV, lookSmoothDamp);
     
     transform.rotation = Quaternion.Euler(currentXRotation, currentYRotation, 0);
 }
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avatar image meat5000 ♦ · Oct 26, 2013 at 01:26 PM 0
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Formatted your code for you. Note when highlighting, if you scroll down it stops moving unless you use mousewheel. Better to start from the end of code and highlight up so the window scrolls with it.

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Answer by CG-DJ · Oct 26, 2013 at 01:42 PM

Subtract the "Mouse Y" value instead of adding it:

 xRotation -= Input.GetAxis("Mouse Y") * lookSensitivity;

Also, I don't know why you did this, but you have X controlling Y movement, and Y controlling X movement... If you had a reason for this, ok. Just thought I'd point it out.

(If this was the answer, mark it as correct :) )

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