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Question by PureSirGold1 · Dec 22, 2014 at 04:19 PM · 2danimator2d animation

Unity Animator transition on collision

So I have a chairlift with box colliders moving towards a character with an Animation controller and I have a sit animation state attached to it when it touches the chair. I set the transition from idle to sit and made the condition for it : ShouldSit = true

then I add a script to my character the problem is that when the chair touches the character he doesn't sit!

 var anim : Animator;
 function Start () {
     anim = GetComponent("Animator");
 }
 
 function OnCollisionEnter (col : Collision)
 {
     if(col.gameObject.name == "kedute")
     {
         anim.SetBool("ShouldSit",true);
     }
 }

what have i done wrong? Is there a better way to do this ?

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avatar image Josh Naylor ♦♦ · Dec 22, 2014 at 04:20 PM 0
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The learn section is your friend. http://unity3d.com/learn/tutorials/modules/beginner/animation

avatar image meat5000 ♦ · Dec 22, 2014 at 05:40 PM 0
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Its not just there but what is actually inside your animation controller that counts.

avatar image PureSirGold1 · Dec 23, 2014 at 07:55 PM 0
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Hey , thanks for the help , the problem was that I was using OnCollisionEnter in 2D game I should have used OnCollisionEnter2D

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