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Question by Hypovert · Apr 30, 2013 at 11:37 AM · terrainimportbrushes

How do I import brushes? (gizmos folder??)

This is driving me mad... Ive alpha'd my .png, but where is the "Gizmos" folder Im supposed to put it into?

  • can't find it anywhere... what am I doing wrong? (Im using the trial version on the PC)

-thanks

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avatar image Fattie · Apr 30, 2013 at 11:38 AM 0
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WHAT PAC$$anonymous$$AGE or web page are you using ?

avatar image Hypovert · Apr 30, 2013 at 11:46 AM 0
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Hi Fattie- Im using Unity 3 (I think its the free version as opposed to a trial version)

avatar image Graham-Dunnett ♦♦ · Apr 30, 2013 at 12:40 PM 0
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Unity does not have a gizmos folder. The terrain editor uses brushes, but I don't think you can design your own. $$anonymous$$aybe back up a few squares and tell us what you are trying to do.

avatar image Hypovert · Apr 30, 2013 at 12:48 PM 0
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Im trying to create a shellhole brush (for the terrain editor). I was following another threads instructions that said create an alpha & import into the gizmos folder... (http://forum.unity3d.com/threads/118368-Unity-Terrain-Custom-Brushes)

avatar image Fattie · Apr 30, 2013 at 12:55 PM 0
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did you ask ON THAT SITE, ON THAT FORU$$anonymous$$? Also you could message or even personally email that poster ?

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Answer by Graham-Dunnett · Apr 30, 2013 at 08:00 PM

  1. Create a folder in your Unity Assets folder called Gizmos

  2. Copy your PNG into the Gizmos folder, and give is the name brush_0

  3. Restart Unity

  4. Get painting height in the terrain editor.

A quick experiment told me that the brushes need to be named brush_{number}. I guess you made the same conclusion?

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avatar image UnityFrank · May 05, 2014 at 02:52 PM 0
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I had the same problem and it's important to start with _0 even if there are by default like 20 brushes. I first thought i had to start with _21.

Start with _0, then _1 and so on with your new pngs in the Gizmos folder

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