Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LinkDot · Nov 05, 2014 at 09:30 AM · mesh2dplatformer

Makes Mesh Follows the Edge Collider

I am making a 2D platformer in unity and I am searching on how to make my platform editable.

I wanted to know if there is a way to make my mesh follow its edge collider2D in edit mode and can also add vertices. Can you give me some insights on how to do it? using c#

Also if you have another idea or way that can help me with my problem, feel free to discuss it here.

Thanks in advance.

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlwaysSunny · Nov 05, 2014 at 09:11 AM 0
Share

This only makes a lot of sense if you're building your meshes programmatically, and they're simple enough to code in a custom "stretching" behavior.

If they're not proceedurally generated, you can still scale one component of the mesh itself, (and the box collider will scale to match it), though you'll get probably-unwanted texture stretching unless you address the tiling component of the material.

avatar image LinkDot · Nov 05, 2014 at 09:20 AM 0
Share

I wanted to use edge collider because our game is in 2D and I need my platform behave like an edge collider that can be edited.

avatar image AlwaysSunny · Nov 05, 2014 at 09:30 AM 0
Share

Sorry for missing that, but it doesn't invalidate the suggestions in my previous comment. Can you comment on their viability and address the questions they imply so we can find a solution?

avatar image LinkDot · Nov 05, 2014 at 09:52 AM 0
Share

I'm sorry but I don't quite understand what you are suggesting. Correct me if I'm wrong. You're saying that I use cubes for my platform and scale it depends on my preferences?

avatar image AlwaysSunny · Nov 05, 2014 at 09:28 PM 1
Share

Sorry, somehow I misread the question. I assumed "make mesh follow edge collider" meant you were stretching your collider, but the mesh wasn't stretching "with" it.

There's so much going on in that video, I can't tell specifically what feature you're referring to. I think there may be a jargon misunderstanding. Can you try rephrasing your question?

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Generating mesh - performance issues? 5 Answers

high quality setting in maya -> unity 3D 2 Answers

Scene view looks better then the game itself... 0 Answers

Interractive Content on Page Mesh (Mega-fiers) 1 Answer

Reusing Mesh 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges