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Question by shawng15 · Jan 29, 2018 at 11:07 PM · jumpaddforce2dplatformer

Jump Ability in my first game (2d platformer)

Can anybody tell me why this code isn't working? I don't get any errors, nothing happens when I press space. I am a beginner so please explain your answer. Thanks. Here is my code:

public class AbilityJump : MonoBehaviour {

 public float jumpHeight;
 private bool isJumping;
 private Rigidbody2D RB2D;


 private void Awake ()
 {
     RB2D = GetComponent<Rigidbody2D> ();
 }



 private void Update ()
 {
     if (Input.GetKeyDown (KeyCode.Space) && isJumping) 
     {
         RB2D.AddForce (Vector2.up * jumpHeight);
         isJumping = true;
     }
 }

 private void OnCollision2D (Collision col)
 {
     if (col.gameObject.tag == "ground") // GameObject is a type, gameObject is the property
     {
         isJumping = false;
     }
 }

}

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Answer by Alanisaac · Jan 30, 2018 at 12:05 AM

In your Update method I think you want your if statement to have the condition !isJumping rather than isJumping. Here's why:

  • The isJumping variable is a boolean, which has a default of false.

  • When you check isJumping in Update, it is still false, so the code inside the if is not executed.

  • But the code inside the if is the only thing in your script that would ever make isJumping true.

I think you mean !isJumping so you don't end up adding more and more force while the player is in the air. As in:

 public class AbilityJump : MonoBehaviour {
 
      public float jumpHeight;
      private bool isJumping;
      private Rigidbody2D RB2D;
      private void Awake ()
      {
          RB2D = GetComponent<Rigidbody2D> ();
      }
      private void Update ()
      {
          if (Input.GetKeyDown (KeyCode.Space) && !isJumping) 
          {
              RB2D.AddForce (Vector2.up * jumpHeight);
              isJumping = true;
          }
      }
      private void OnCollision2D (Collision col)
      {
          if (col.gameObject.tag == "ground") // GameObject is a type, gameObject is the property
          {
              isJumping = false;
          }
      }
 } 


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avatar image shawng15 · Jan 30, 2018 at 12:40 AM 0
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Thanks for the reply. You were right. But now I have the issue that I can jump once, but it seems like isJumping is never being set to false so I can jump again. Do you have any ideas as to why.

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