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Question by mizueon · Nov 18, 2016 at 02:15 PM · 2draycast2dplatformer

Raycast2D alternatives

hi there! im trying to change block texture based on other blocks around it, i got everything working, but problem is that raycasts are too expensive whenever i test it on actually generated world it lags horribly(consider the fact that im using FixedUpdate and 16 pixel blocks on 1920*1080 screen) here's my code`public Texture2D sprite;

 Sprite[] spr;

 void Awake(){
     //folder should be in resources 
     spr = Resources.LoadAll <Sprite> ("Sprites/" + sprite.name);
 }

 void FixedUpdate() {
     bool up = Physics2D.Raycast (transform.position + new Vector3 (0f, 0.09f, 0f), Vector2.up, 0.14f);
     bool down = Physics2D.Raycast (transform.position + new Vector3 (0f, -0.09f, 0f), Vector2.down, 0.14f);
     bool right = Physics2D.Raycast (transform.position + new Vector3 (0.09f, 0f, 0f), Vector2.right, 0.14f);
     bool left = Physics2D.Raycast (transform.position + new Vector3 (-0.09f, 0f, 0f), Vector2.left, 0.14f);
     


     if (up == true){
         gameObject.GetComponent<SpriteRenderer> ().sprite = spr[0];
     }` 

and so it continues to complete 16 times. please suggest any performance friendly raycast alternatives or a way to optimise this script... Thanks!

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