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Animation clip which takes objects position into account
I am making a 2d game in Unity and I want to create an animation that works with any object and also takes that objects position into account. The animation should be a little bounce, basically move it up from its current position and then move it back down to that same position. The problem is when I create that animation and then move the object after, and later play that animation it goes back to the keyframed location. What is the correct way to achieve this goal that im describing?
Thanks in advance :)
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