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Question by $$anonymous$$ · May 22, 2021 at 08:06 PM · #pragma

GameObjects turn invisible when i teleport the Player's transform to a respawn point.

Ok, i've learned more about C# programming, and I only look to tutorials when I just CAN'T DO SOMETHING. But, I haven't found any tutorials about this, so I'm looking towards you guys. It doesn't give me any errors, but when I click retry, the music is at the normal pitch and speed, the time is at a normal speed, I can control my player, but every GameObject except the UI and player turn invisible. Here's my code. Idk how to put the whole script in the "code" section, sooooo...

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class DeathMenuFunctions : MonoBehaviour {

 // I have the other functions in another script so yea

 public Transform player;
 public Transform respawnPoint;
 public GameObject deathMenu;
 
 public AudioSource music;
 
 public void Retry()
 {
     player.transform.position = respawnPoint.transform.position;
     Time.timeScale = 1f;
     music.pitch = 1.0f;
     deathMenu.SetActive(false);
 }

}

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