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Question by kamil_01 · May 17, 2021 at 02:22 PM · #pragma

Exporting rigs and animations from Blender to Unity 2020

Hello everyone,

I've been trying to learn about animations and rigging in Blender 2.80 over the past few weeks. Im still pretty new to game development so I have quite a few things that I still need to learn process wise.

The issues I'm having are with animations and exporting the files I've created into unity, and having them be usable when attached to an animator.

Currently I'm developing a FPS with animations done for (Idle, Walk and Reload), where the arms have their own root bone and the gun itself has a root bone. the left hand is the child of the mag bone and the right hand is a child of the gun's root bone. but when I animate my reload or idle animations, and try to export them to unity (not sure if its the right process), the animations are split, where one animation is for my arms and the other is for the gun.

Now at this point is where I'm getting stuck. Why is this happening and what to do so that the animations are stuck together, where I can see the gun and arms move in the way I've animated them.

I hope someone can help me with this, guide me, or even provide me with working links so that I can get this working.

Like I said, I'm still new to this, and a lot of things are still to be learned. if I need to learn about something, I will research it on unity API and blender handbook. But for now, I'm stuck.

thanks in advance.

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