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Question by
androiadamnaim012 · Jan 29 at 02:23 PM ·
androiderror
'IUnityAdsInitializationListener' could not be found (are you missing a using directive or an assembly reference?)
So i wanted to add ads to my game but an error shows up when i want to make my AdManager i have used the official script but it gives me an error in the IUnityAdsInitializationListener and in the UnityAdsInitializationError----------------------------------------------------------------------------------------(It doesnt consider the top part as part of script)---------------------------------------------------------------------------------------
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Advertisements; using UnityEngine.UI;
public class AdsInitializer : MonoBehaviour, IUnityAdsInitializationListener {
[SerializeField] string _androidGameId;
[SerializeField] string _iOSGameId;
[SerializeField] bool _testMode = true;
private string _gameId;
void Awake()
{
InitializeAds();
}
public void InitializeAds()
{
_gameId = (Application.platform == RuntimePlatform.IPhonePlayer)
? _iOSGameId
: _androidGameId;
Advertisement.Initialize(_gameId, _testMode, this);
}
public void OnInitializationComplete()
{
Debug.Log("Unity Ads initialization complete.");
}
public void OnInitializationFailed(UnityAdsInitializationError error, string message)
{
Debug.Log($"Unity Ads Initialization Failed: {error.ToString()} - {message}");
}
}
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