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Question by
cakeoflongness · Sep 09, 2018 at 10:25 AM ·
c#unity 5networkingmultiplayerlobby
UNET Display Connected Player Names inGame UI
Hi all. I'm working on a multiplayer project that is currently 1v1.
I am currently using the sample Unity Lobby System and I want to have the player names displayed in the next (game) scene. (See attached photo).
At the moment, I have the player usernames in a SetupLocalPlayer script being hooked from the lobby which holds the player usernames.
Does anyone have any ideas on the best way to do this? Any help will be greatly appreciated!
upload-2018-9-7-12-15-28.png
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upload-2018-9-7-12-18-42.png
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Comment
use syncVar and hooked it in the game scene local player.